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Crazy name super street fighter ii turbo hd remix
Crazy name super street fighter ii turbo hd remix








crazy name super street fighter ii turbo hd remix

The intent was that you’d always get that second hit and knock the opponent down, but in practice, it often fails. It’s one of several 2-hit moves that don’t knock down on the first hit, but do knock down on the second hit. I was always frustrated with this type of move in ST. The strong (medium) dragon punch is another story. I think the ST designers had this one right to begin with. This makes it possible for other characters to hit the dragon punch if they cleverly time their own dragon punch-like moves a few frames after yours. The jab dragon punch is safe on block, so making it totally invulnerable means it's almost always the right thing to do, regardless of what the opponent is doing.įor the final version of HD Remix, Ken’s jab dragon punch is exactly like it was in ST: invulnerable on the way up, but his head is vulnerable at the height of the move.

crazy name super street fighter ii turbo hd remix

After playing with it that way for a long time though, especially in our online beta test, I decided that it was just too mindless. (In ST, each character has an “old” version with slightly different properties.) I figured that a lot of people wanted that change and it wasn’t overpowered for Old Ken to have it, so why not. During a lot of development, I gave Ken’s jab dragon punch total invulnerability, just like Old Ken had in ST.










Crazy name super street fighter ii turbo hd remix